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All you have to do is press the Right Analog Stick in the desired direction one time.
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Most classes in For Honor can block any direction for an infinite amount of time. That means an opponent cannot parry, block, dodge or interrupt the second hit of either combo if you’re able to land the first attack. In both instances the second attack is guaranteed to connect if the first one hits. The Shinobi has two main combos, the Shadow Dancer (Light > Light) and the Ghoul’s Rage (Heavy > Light). This is very similar to the Peacekeeper’s Triple Stab technique. The timing isn’t super strict, but you can’t just mash Light Attack and expect it to work. However, you need to time the second Light Attack, hitting the button as soon as the first Light Attack connects. The two Heavy Attacks and the first Light Attack do not have any specific timing. However, once you reach the first Light Attack, which is the first bleeding attack, you need to start timing each Light Attack so you hit the button as the previous Light Attack connects.įor example, the Sickle Rain combo is Heavy > Heavy > Light > Light > Light. You can mash those out and you’ll still get that portion of the combo. The Heavy Attacks in the combos do not have to be timed. To execute the Sickle Rain combos and get the bleeding effect, you need to time the attacks accordingly. The first starts with a Heavy Attack, while the second can be performed after a Grab as a mix up option. There are two Sickle Rain combos in the Shinobi’s moveset. You won’t get an execution from this, but it’s the safer route and should be your go-to strategy unless you absolutely need to score an execution to prevent the opponent from being revived. If you’ve drained an opponent’s life completely, move away and allow them to bleed out from a safe distance. The two Sickle Rain combos and the Deflect will cause a bleeding effect on your opponent.
IS THERE KIK FOR PC FULL
If you take a look at the opponent’s health bar when bleeding is active, you’ll see the red portion which is the full damage of the bleed, with a flashing white line showing your opponent’s slowly depleting health. Whenever an opponent is bleeding they lose health over a short period of time. While the Peacekeeper is best known for bleeding attacks, the Shinobi also has a few they can rely on. The idea is to keep the opponent guessing due to the numerous options the Shinobi has before and after a Kick. You can link almost any of the Shinobi’s attacks into a Kick, then transition from a Kick into a Grab, Sickle Rain combo or Back Flip. Those familiar with the Nobushi should already have a general idea of how this concept works. Kicks stagger the opponent slightly, but they also lead into the Shinobi’s many other attacks. There are other ways to perform a Kick, but that will likely be the most common way for most players. The easiest way to Kick is to perform a Double Dodge, then hit the Guard Break button. Mix this in with the Kick option and you can basically go into almost any one of the Shinobi’s attacks directly from the Double Dodge. Since the Shinobi does not have a unique sidestep attack like some other characters, the Light or Heavy Attack from the Double Dodge is the same Light or Heavy Attack that starts the Shinobi’s combos. While the Double Dodge will be more of an offensive tool to get into the Shinobi’s many offensive options, it can be used defensively to avoid certain attacks, especially if you dash to one direction and need to execute a quick back dash to get away from an incoming attack.įrom the Double Dodge the Shinobi can execute a Kick, Light Attack or Heavy Attack. However, the second dash consumes stamina so you can’t Double Dodge endlessly. You can cancel any dash into any other dash with the exception of a double back dash. When a Double Dodge occurs, the Shinobi disappears for a brief moment in a cloud of smoke. Essentially, you can input the second dash at almost any point in time during the full animation of the initial dash. The second dash can be used within a decent amount of time after executing the initial dash. The Shinobi performs one dash, then cancels that dash into a second dash. While other characters have a special back step or other unique movement options, the Double Dodge is exactly what it sounds like. One of the reasons for this is the Double Dodge. The Shinobi is arguably the most agile character in For Honor. You can also find the complete Shinobi move list at the bottom of this guide. For now, sit back and learn the basics of the For Honor Shinobi and how they use movement and grabs to keep an opponent on their toes. Our For Honor Shinobi guide will continually evolve all week as learn and add new strategies through extensive play time with the new hero.